![]() 3DC would have to figure out how to run the edge flow to those deep crevices making polygons to try and cover them. I filled in some very deep crevices with walls almost abutting each other due to the bobby nature of the object.They were not really real details but just created as you were having your first go at sculpting. I also zoomed around the model looking in the nooks and crannies. Yes fill voids and if necessary close invisible hulls. I ran each layer on it's own, no problem with non-connected objects on the same layer. Side note: Check at the bottom of the GUI to see how many polygons were really created after Autopo is completed. Do this if you are not worried about the polygon count. Yes your will increase the polygon count 4 times but the areas in question will get covered better. Subdivde the retopo mesh in the retopo room. I am not covering placing guide curves, one step at a time. This of course comes through more experience in using the autopo routine. Whenever sculpting a model in 3DC knowing that you are going to use autopo ask yourself this question. I know it is a pain doing so on your computer but after awhile you will get the hang of the autopo and kinda know how many polygons to ask for according to your model structure. This time select a higher polygon count to get what you need. ![]() ![]() When you select the number of polygons from the Autopo panel to create the retopo mesh and if 3DC created less than you ask for, run Autopo again. Keep at it.Īll autopo routines do their best to cover the topology with the amount of polygons asked for but none of them are perfect and have a harder time on complicated curvature topology to getting it just right in all areas. Great! You are learning quickly how to create a good model and what to avoid for Autopo.
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